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Tactics

Written by:
Anon

 



This is the quest to gain entry to Drunder, Fortress of Zek. Giwin Mirakon is located in the first room at the entrance of the Factory in Plane of Innovation. To enter the Factory, someone must be flagged from killing Xanamech Nezmirthafen. Only 1 person needs the key everyone else can just follow through.

Giwin Mirakon tells you, 'How did you get in here? Hrmm no matter, you will be helping me now for I am a [great warrior] of Rallos Zek and I know you wish not to provoke my fury!'

You say, 'What great warrior?'

Giwin Mirakon tells you, 'Yeah, you heard me! You know that I must be important if Rallos himself has plucked me from battlefield to complete this [task]. Even though I serve my lord, I am desperate to return to my place on the eternal battlefield.'

You say, 'What task?'

Giwin Mirakon tells you, 'Ya, you see Rallos sent me here to contract the machines to work on a mana powered piece of machinery that could test all on the eternal battlefield. This weapon of ultimate destruction is taking quite a long time to be completed. You know.. If you were to go [test the machine] and it were to fail against you I could be on my way back to tell Rallos that it was defeated by mere mortals. Help me to get back to the battlefield and out of this rusted out junkheap.'

You say, 'I will test the machine.'

Giwin Mirakon tells you, 'Haha! I knew I sensed the warring spirit within you. Go through over there. Ignore those steam powered soldiers and their talk of perimeters. Go into the main construction area. You will know you are there when you see power carriers taking energy to power up the machine. If you can stop the energy carriers from releasing their energy the machine will activate to see what has happened. I shall come to check on you and take a full report when you have destroyed it it. Long live Rallos!'

You have received a character flag! (note this is a pre flag and not the flag itself you need to kill the bohemoth to get the final flag)

Kill the Manaetic Behemoth and you will be able to get flagged to enter Drunder, Fortress of Zek. Since this seems a bit unclear, I will give some tactics.  First, realize that the MB is the most difficult of the tier one bossess to kill. This engagement is by no means an easy one...though this is usually due to the fact that after the MB is killed, things can often go sour with too many seeking there flag or being concerned about the loot.
The Manaetic Behemoth (MB)is located in a room with 2 doors. This room is surrounded by one huge square passage. In each of the corners of this passage (the corners of the square passage around the MB's room) is where you need to set up a group to contain the spiders. In other words, you need FOUR containment groups to hold back the spiders from entering the MB's room and exploding. It is HIGHLY suggested to have as many enchanters as possible for this raid, having at least one in each corner.

Prior to having the groups set up in each corner...NO ONE is to engage a spider. Just leave the bloody things alone. In pick up raids, it is inevitable that someone will attack one for some odd reason, do NOT heal that person or assist that person...just rez. Just outside of the four corners are big tubes in the floor with light streaming out of it. This is where spiders pour out of. The waves start of small, but begin to quicken with more spiders as you go. Just hit with snares as they leave the holes and proceed towards your corner. Chanters mez extra spiders if possible. Kill them, rinse and repeat...for 10 minutes.

During this ten minutes, you will have people asking what the hell is going on because no matter what, many will not of listened to the pre-instructions about the ten minutes. Spam that it takes ten minutes of containing spiders prior to MB being targetable. Once MB is targetable, kill the bloody thing...not so easy, and some nasty surprises in killing him such as silence. During his engagement, each corner must keep containing the spiders. IF any get through they will wipe the raid force on MB, and thus no flag.

Once MB is down, it is HIGHLY important that your corners know that they are too keep containing the spider. Send the MB force out to the corners to shore them up and do any rezzes needed. As soon as containment is assured, have each corner peel off a certain number to go back and hail the gnomer for the flag and go right back to the corner. If strict control is not kept during this stage, you will die, you will lose the flag mob.



 

 

 

 
 
     
 
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