This
is the quest to gain entry to Drunder, Fortress
of Zek. Giwin Mirakon is located in the first
room at the entrance of the Factory in Plane
of Innovation. To enter the Factory, someone
must be flagged from killing Xanamech Nezmirthafen.
Only 1 person needs the key everyone else
can just follow through.
Giwin Mirakon tells you, 'How did you get
in here? Hrmm no matter, you will be helping
me now for I am a [great warrior] of Rallos
Zek and I know you wish not to provoke my
fury!'
You say, 'What great
warrior?'
Giwin Mirakon tells you, 'Yeah, you heard
me! You know that I must be important if Rallos
himself has plucked me from battlefield to
complete this [task]. Even though I serve
my lord, I am desperate to return to my place
on the eternal battlefield.'
You say, 'What task?'
Giwin Mirakon tells you, 'Ya, you see Rallos
sent me here to contract the machines to work
on a mana powered piece of machinery that
could test all on the eternal battlefield.
This weapon of ultimate destruction is taking
quite a long time to be completed. You know..
If you were to go [test the machine] and it
were to fail against you I could be on my
way back to tell Rallos that it was defeated
by mere mortals. Help me to get back to the
battlefield and out of this rusted out junkheap.'
You say, 'I will
test the machine.'
Giwin Mirakon tells you, 'Haha! I knew I sensed
the warring spirit within you. Go through
over there. Ignore those steam powered soldiers
and their talk of perimeters. Go into the
main construction area. You will know you
are there when you see power carriers taking
energy to power up the machine. If you can
stop the energy carriers from releasing their
energy the machine will activate to see what
has happened. I shall come to check on you
and take a full report when you have destroyed
it it. Long live Rallos!'
You have received a character flag! (note
this is a pre flag and not the flag itself
you need to kill the bohemoth to get the final
flag)
Kill the Manaetic Behemoth and you will be
able to get flagged to enter Drunder, Fortress
of Zek. Since this seems a bit unclear, I
will give some tactics. First,
realize that the MB is the most difficult
of the tier one bossess to kill. This engagement
is by no means an easy one...though this is
usually due to the fact that after the MB
is killed, things can often go sour with too
many seeking there flag or being concerned
about the loot.
The Manaetic Behemoth (MB)is located in a
room with 2 doors. This room is surrounded
by one huge square passage. In each of the
corners of this passage (the corners of the
square passage around the MB's room) is where
you need to set up a group to contain the
spiders. In other words, you need FOUR containment
groups to hold back the spiders from entering
the MB's room and exploding. It is HIGHLY
suggested to have as many enchanters as possible
for this raid, having at least one in each
corner.
Prior to having the groups set up in each
corner...NO ONE is to engage a spider. Just
leave the bloody things alone. In pick up
raids, it is inevitable that someone will
attack one for some odd reason, do NOT heal
that person or assist that person...just rez.
Just outside of the four corners are big tubes
in the floor with light streaming out of it.
This is where spiders pour out of. The waves
start of small, but begin to quicken with
more spiders as you go. Just hit with snares
as they leave the holes and proceed towards
your corner. Chanters mez extra spiders if
possible. Kill them, rinse and repeat...for
10 minutes.
During this ten minutes, you will have people
asking what the hell is going on because no
matter what, many will not of listened to
the pre-instructions about the ten minutes.
Spam that it takes ten minutes of containing
spiders prior to MB being targetable. Once
MB is targetable, kill the bloody thing...not
so easy, and some nasty surprises in killing
him such as silence. During his engagement,
each corner must keep containing the spiders.
IF any get through they will wipe the raid
force on MB, and thus no flag.
Once MB is down, it is HIGHLY important that
your corners know that they are too keep containing
the spider. Send the MB force out to the corners
to shore them up and do any rezzes needed.
As soon as containment is assured, have each
corner peel off a certain number to go back
and hail the gnomer for the flag and go right
back to the corner. If strict control is not
kept during this stage, you will die, you
will lose the flag mob.

