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Alternate Advancement
Abilities (PoP)



Written by:
Vovin





This guide will cover the Pop ( Planes of Power ) Alternate Advancement Abilities. Unlike the class and archtype abilities you do not need to train in the previous sections to be able to use them. They can be trained once you reach the required level.


PoP Advance

Advanced Innate Strength
You can train this skill 10 times at the cost of 1 AA point each time. Each time you train you will raise your strength by 2 points permanently. You may train this ability 2 times each level starting at level 61.

Advanced Innate Stamina
You can train this skill 10 times at the cost of 1 AA point each time. Each time you train you will raise your stamina by 2 points permanently. You may train this ability 2 times each level starting at level 61.

Advanced Innate Charisma
You can train this skill 10 times at the cost of 1 AA point each time. Each time you train you will raise your charisma by 2 points permanently. You may train this ability 2 times each level starting at level 61.

Advanced Innate Agility
You can train this skill 10 times at the cost of 1 AA point each time. Each time you train you will raise your agility by 2 points permanently. You may train this ability 2 times each level starting at level 61.

Advanced Innate Dexterity
You can train this skill 10 times at the cost of 1 AA point each time. Each time you train you will raise your dexterity by 2 points permanently. You may train this ability 2 times each level starting at level 61.

Advanced Innate Intelligence
You can train this skill 10 times at the cost of 1 AA point each time. Each time you train you will raise your intelligence by 2 points permanently. You may train this ability 2 times each level starting at level 61.

Advanced Innate Wisdom
You can train this skill 10 times at the cost of 1 AA point each time. Each time you train you will raise your wisdom by 2 points permanently. You may train this ability 2 times each level starting at level 61.

Warding of Solusek
You can train this skill 10 times at the cost of 1 AA point each time. Each time you train you will raise your fire protection by 2 points permanently. You may train this ability 2 times each level starting at level 61.

Blessing of E'ci
You can train this skill 10 times at the cost of 1 AA point each time. Each time you train you will raise your cold protection by 2 points permanently. You may train this ability 2 times each level starting at level 61.

Marr's Protection
You can train this skill 10 times at the cost of 1 AA point each time. Each time you train you will raise your magic protection by 2 points permanently. You may train this ability 2 times each level starting at level 61.

Shroud of the Faceless
You can train this skill 10 times at the cost of 1 AA point each time. Each time you train you will raise your poison protection by 2 points permanently. You may train this ability 2 times each level starting at level 61.

Bertoxxulous's Gift
You can train this skill 10 times at the cost of 1 AA point each time. Each time you train you will raise your disease protection by 2 points permanently. You may train this ability 2 times each level starting at level 61.

Planar Power
You can train this skill 5 times at the cost of 2 AA points each time. This ability raises the maximum amount that all your statistics can be raised to, with items or spells by 5 points per rank. You may train this ability 1 time each level starting at level 61.

Innate Enlightenment
You can train this skill 5 times at the cost of 3 AA points each time. Each rank of this ability raises the maximum that you may raise your Intelligence and Wisdom by 10 points. You may train this ability 1 time each level starting at level 61.

PoP Ability

Several spells in this section will require that you have maxxed out certain AA's in the Archetype section. For example you cannot train Adv Healing Adept until you have healing adept at level 3.

Advanced Healing Adept
You can train this skill 3 times at the cost of 2 AA points each time. you must have healing adept at level 3. This ability increases the maximum effectivieness of your healing spells. You may train this ability 1 time at levels 62, 63 and 64
1st level will increase the heal by 13%
2nd level will increase the heal by 16%
3rd level will increase the heal by 19%

Advanced Healing Gift
You can train this skill 3 times at the cost of 2 AA points each time. you must have healing gift at level 3. This ability further increases your chance to score an exceptional heal. Critical heal's land for double the normal heal, a 200 hp heal will heal 400 hp's of damage. You may train this ability 1 time at levels 62, 63 and 64
1st level will increase your chance by 12%
2nd level will increase your chance l by 14%
3rd level will increase your chance by 16%

Lightning Reflexes
You can train this skill 5 times at the cost of 3 AA points each time. you must have combat agility at level 3. This ability further increases your chance of completely avoiding incoming melee damage. You may train this ability 1 time each level starting at level 61.
It is unknown how much each ability increases your chance at this time.

Lightning Reflexes
You can train this skill 5 times at the cost of 3 AA points each time. you must have combat agility at level 3. This ability further increases your chance of completely avoiding incoming melee damage. You may train this ability 1 time each level starting at level 61. It is unknown how much each ability increases your chance at this time.

Innate Defense
You can train this skill 5 times at the cost of 3 AA points each time. you must have combat stability at level 3.This ability further increases your mitigation of incoming melee damage. You may train this ability 1 time each level starting at level 61. It is unknown how much each ability increases your chance at this time.

Radiant Cure
You can train this skill 3 times at the cost of 2 AA points each time.This ability grants its wielder the ability to cure their party of many afflictions, poison, curses, and harmful magics. It has a 3 minute refresh timer. You may train this ability 1 time at levels 62, 63 and 64
RC1:
1: Decrease Curse Counter by 9
2: Decrease Poison Counter by 9
3: Decrease Disease Counter by 9
4: Remove Detrimental(1)
RC2:
1: Decrease Curse Counter by 12
2: Decrease Poison Counter by 12
3: Decrease Disease Counter by 12
4: Remove Detrimental(3)
RC3:
1: Decrease Curse Counter by 16
2: Decrease Poison Counter by 16
3: Decrease Disease Counter by 16
4: Remove Detrimental(6)

Hastened Exodus
You can train this skill 3 times at the cost of 2 AA points each time. This ability decreases the amount of time required between uses of Exodus. You may train this ability one time each level at levels 63,64, and 65
1st. reduces Exodus refresh time by 10%
2nd. reduces Exodus refresh time by 20%
3rd. reduces Exodus refresh time by 30%

Wrath of the Wild
You can train this skill 3 times at the cost of 3 AA points each time. This abilty will shield you with a single-hit, large damage barrier of thorns. It has a 4 minute refresh timer. You may train this ability one time each level at levels 61,63, and 65
1st. rank does 350 points of damage
2nd. rank does 500 points of damage
3rd. rank does 650 points of damage

Spirit of the Wood
You can train this skill 3 times at the cost of 4,3,2 AA points consecutively. This abilty will provide your party with exceptional regenerative abilities and a protective shield of armor and thorns. It has a 22 minute refresh timer. You may train this ability one time each level at levels 61,63, and 65
1st. rank 1000 hp regen, 25 DS, 30 AC
2nd. rank 1125 hp regen, 40 DS, 39 AC
3rd. rank 1250 hp regen, 55 DS, 48 AC

Viscid Roots
You can train this skill 1 time at the cost of 5 AA points. Root spells applied by the owner of this ability are significantly less likely to break when the victim takes damage initiated by anyone, unlike previous abilities which only affect damage caused by the caster. You may train this ability at level 63.

Fury of Magic
You can train this skill 3 times at the cost of 3 AA points each time. You must have spell casting fury at level 3.This ability further increases your chance to score a critical hit with your direct damage spells. You may train this ability one time each level at levels 61,63, and 65. It is unknown how much each ability increases your chance at this time. The best speculation is that level 3 will give you a 14% chance to crit on your nukes.

 



 

 

 

 
 
     
 
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