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Newbie guide for lvls 1-20


Written by:

Vovin

 




Level 1

In a word, Skeletons. Yes, Skeletons. At level one you hunt Skeletons. Got it? . Remember, a skeleton with a weapon supersedes any other option of enemy at this point, so if you see a dead guy waving an axe, go hurt him. Especially cracked staff's they sell for 1 plat to a vendor. Purchase your remaining first level spells whenever possible. My advice: buy them all. Some will say that you should only purchase certain ones, but the truth of the matter is that there is enough money available through a little hard work to have them all. The most important spell you'll acquire is Snare, however, so if you are short on money early on, for whatever reason, make sure you get it at least. From this point on, I'm going to take it for granted that you did whatever was necessary to purchase the line of spells available at each spell level before throwing yourself back into the fray. Keep in mind there is no loss if you die. actually up to lvl 10 there is a gain. You return to your bind point at full mana and full health. So if your low on mana and the run back from your bind point isn't too far it's sometimes a good idea to kill yourself to reduce the med time.


Level 2-4

At these levels you also need to get into the habit of practicing 2 things: Forage (if you have it), and consider. No, consider is not a skill, but you need to make a habit of con'ing everything before you even think about attacking it. You'll see why in a moment. Set Forage a hot key and keep it in use all the time. This makes a world of difference later. By level 2, 3, or 4, orc pawns (or gnoll pups, whichever may be the case) will be blue to you, so kill them. Make sure to con them ahead of time; all orcs are not created equal. Also be sure to find them alone. Nothing worse than pulling an orc pawn only to have his buddy the oracle come running to his aid. Also, keep abreast of quests for this level there are at least two or three you can accomplish in your spare time for fair experience and items/money and newbie armor. If your in Gfay you'll be trying to collect as many cinnamon sticks and morning dews as possible foraging. These sell well in the bazaar and will help you buy your gear. Spiderling silks are also good money so kill any mobs you see that drops them.



Level 5-6

At level five you get spells, buy them. At this point you can hunt (read: SOLO) orc centurions. The best way to go about this is to head to the orc lift and go straight down the path to orc hill. When the huts are in sight, camoflage yourself and go up the hill. At the top of the hill, turn right ninety degrees and head down the slope. You'll see two sets of huts on the ground below. Go past them a few feet, stop, turn around, camp. Harmony whichever orcs you don't want to pull (usually the ones that are higher than you: red or yellow) and then snare the one you want. If he gets close and you need to get away, root him and back off, then nuke. By this method you can make it up to level 7 rather easily.


Level 7-8

Level 7 and 8 are not mechanically, or technically, hell levels. But you might think they are anyway. I died a great many times at 7, and you will probably die at least once or twice. The problem arises when you discover how massive your down time is (since you don't have meditate yet) and how little experience these orcs are bringing now. Here's where dying and returning with full health and mana really pay off, no down time. Ok on to CB (just head past the two camping huts to the path and turn; you should be able to see the torches at the entrance). Walk past the entrance a little bit, then turn left and walk to the edge of the river running along the side. Across the river is a pair of orcs. One should be green, and the other is probably blue. Snare him, then nuke him until he dies. The effect is very similar to kiting, which is how you'll spend a great many hours once you hit 14, so get used to it. It's a wonderful feeling, watching the poor centurion truck his heavy tail all the way down to the bridge to get across while you nuke him. Once done, Camo again, sit down, and wait for the next spawn. This will get you to eight at least, wherein you should go practice in meditation (one point) to get it started. The orc will eventually go green, at which point you should more or less wander around near the entrance of CB (either inside or out) and kill orcs until you hit level nine. You may also want to begin dealing in "orc belts" and "lego pads." These are essentially just quest items in Kaladim, but there's usually a good market for them in the Greater Faydark, so if you happen to get any, sell them for around 5 plat a piece and consider going back for more. Some people will tell you to work on getting a high AC, but considering that once you hit 14 you won't be taking damage much more except in emergency, I would suggest that you look for stat boosting items. not necessarily wisdom, but anything that seems like a bargain. 10, all of my attributes were green except for Charisma, and it makes a considerable difference.


Level 9

Spells, yay. At level nine, it's time to begin travelling. Granted, you could hang around the orc hill looking for the occasional blue to spawn, or you could go into CB and try to solo without starting a train ... or if you're really desperate, you could even group. Best bet, though, head to Butcherblock Mountains. Facing the CB entrance, turn left and follow the wall until the next zone. That's BB. At this point, run around a bit and familiarize yourself with the area, so you'll know how to get back to zoneline if you get desperate. Giant scarabs, dwarf skeletons, and goblins make for good experience here. Just make sure to con and watch for buddies. You've been practicing Forage, haven't you?


Level 10-11

Interesting thing happened to me at these levels. I grouped. Yes, it's a terrifying thought for a druid, but it wasn't bad at the time. If you do happen to group with another person or two, the best options are the chessboard (ask for directions) or the bandit camp. If you have three you have the option of going to the Lesser Faydark and camping the Nybright sisters. Really not worth the travelling though. I spent a good deal of time in these levels with a partner. He was a dwarf cleric, and by means of fear and cleric buffs, camping became much easier. I recommend getting a partner and camping the bandits next to the altar in BB (approx -634, -651). Harmony them all and then pull one at a time. After they've all been killed once, they'll spawn in the order you slaughtered them, so you shouldn't have to harmony again.


Level 12-13

Same routine, just do it by yourself. Just make sure you pull far enough from the camp that if another one spawns during the fight, he/she won't come and help. You can take them apart one at a time, but two bandits on you can make things very difficult. Believe it or not, they will get you to 14; it just takes a great deal of patience.


Level 14

I suggest at this point that you prepare a speech for the people of the Greater Faydark and Butcherblock Mountains, for level fourteen is without doubt one of the finest hours of a druid's life. You had not begun to live until now. That's right, you have them now. SoW and Bind, the pedestals upon which your future career will hinge.Head to the POK book in greater Fay and then take the book to Freeport. You have the option from there of going to the Desert of Ro or the Commons. I chose West Commons on account of the bears, but Ro leads to Oasis, which is an excellent hunting ground if you have a keen eye for lurking killers (such as Sand Giants). Wherever you go, practice kiting. Snare the mob, nuke or DoT, then switch (if you nuked, DoT; if you DoT'ed, nuke). When it gets close, turn and run, turn back and continue until it's dead. Best method is to make a general circle around where you started. If you involve a large area you'll start a train or at least get yourself killed by whatever you cross. Once you have the hang of it, your options expand dramatically. I chose to go to Qeynos.


Level 14-19

Head over to NK and hunt pincer beetles at around level 16 or 17. They'll be blue or even high green most of the time, but they rarely make contact during melee, so they're excellent to practice combat skills. Make sure you're relatively proficient in both 1 hand blunt and 1 hand slashing. You may not need both all the time, but the druid epic weapon is a scimitar, and the best selection of mid level weapons available are blunt. You can also experiment with charming griffawns at these levels, but it becomes very frustrating when your pet turns on you, you're out of mana, and the guards go chasing after a snake just when you need them. Also, Forage should be raising now. By 17, it should be in the mid 60's or higher at the very least.



 

 

 

 
 
     
 
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