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Being a better druid in LDoN


Written by:

Vovin







Most of these are just plain common sense but it's not inconceivable to miss one or two. Us druids have soloed alot so many are not used to being in a group and they don't really know what to do. I can remember when I first started to group I had no idea what spells I needed to mem.

1) Main healer. Keep your cheal memmed and also keep a low casting time heal memmed in case things go bad and your cheal doesn't have time to land. Opening your spellbook will stop a cast timer as will hitting 'D' duck. Good to know in case your need to stop a 10 second casting to cast on somone else.

2) If there is a ranger shooting arrows in your group DO NOT ROOT. you will totally screw up his DPS.

3) If you have a cleric in your group most of the group will be expecting you to be back up healer. It's most likely gonna happen 1 time at least in the dungeon. Never let yourself go below 30% mana just in case you gotta take over heals for a short while.

4) Patch heal the tank if he's low on hp's b4 the pull. Once the mob has been pulled and u cheal him right at the start your gonna get beat on.

5) Never use a dot in a group. People will laugh at you for casting a 1 minute dot on a mob that doesn't live for more than 20 seconds and they r right.

6) Crucible of escape is a good buy frees up a spell slot and can be added to a hotkey. Get one they are not expensive.

7) Check track if you don't have a ranger, people like to kill named mobs and you can steer the group in the right direction.

8) If your main healer you should never be looting. Whenever the group has to stop to let you med up it looks bad on you. Let somone else be main looter. In cave like dungeons try to keep a eye on the mob as it drops. I have seen more than one time a looter couldn't find the mobs cause it fell inside a hill or a wall.

9) If you don't have a mezzer and your 1/2 way into the dungeon you can train the dungeon mobs and root them as you run. You can easily seperate a group of 4 mobs this way if you have the room. Not time efficent but it will work in a pinch. Have the group stay in a offshoot room or at the zoneline.

10) Cast your DS. Many peeps prolly won't notice this but when the MT is killing a mob every minute your DS is doing alot of dmg.

11) Set up a heal macro but make sure you don't fizzle on it.


/g casting 75% heal on %t stay in range or die!!
/cast 8


This is what I use, let's em know who I am gonna heal, and also let's any back up healers know so they don't stack heals.

12) If you get a add and your not main healer. Nuke the add and run. Root it back away from the group. Not neccissary if you got a chanter.

13) If you are nuking keep in mind the group dynamic, if you got 2 tanks and the mob is at 90% usually both of them have around 5% aggro. If you toss in a nuke then your gonna get aggro. If you have 1 tank and the mob is at 90% then he usually has 9-10% aggro and it's ok to nuke at 90%. If you stealing aggro on first nuke this is prolly why.

14) Keep a pack regen up if you have a canni class in your group. It helps them alot on their mana regen.

15) If there is no ranger in your group and you have a slower and a clicky root, You can root the mob as soon as it get's back to the group so the slower can slow without getting the aggro. This is kind of a case by case situation on mobs that are hitting hard. It'll save you a good bit of mana on heals in the long run if you get the hang of it.

16) When in doubt Evac. It doesn't take but a second to get back to where you were but it takes alot of time to do a corpse run.

17) Forage. Not really a group skill but there are alot of really good items that can be foraged in LDON that sell for really good money.. gargoyle granite, geode, and polished quartz are all good sellers.

18 ) You should have your stun spell memmed. There are several chealing mobs in LDON 'caretakers for example' you have a line of stun spells that can interrupt their cheals and make it much easier on your group. My current one is storm's fury. You start seeing that healling stuff comming out of their hands hit em with it. It has a slow refresh timer but it's a very useful tool. Nothing more annoying than a mob chealing itself.

19) Bind at the enterance. A death isn't so bad if your bound at the ent. This will save alot of run time and I have actually soloed a few mobs in LDON while the rest of the group was on the way back.

20) Never rely on the F8 command to target the nearest mob. I have seen people train the group using this, it is unreliable and can also target boxes and bitten victims.

Some may disagree with several of these and some will agree. We all have our own way's of playing our characters which makes us unique. This is a good start for anyone just beginning.



 

 

 

 
 
     
 
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