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Hunting
in
Dulak's Harbor
Written by:
JimmyJam
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XP: This
zone gives very good xp, especially two boxing and groups
of 3 or less. Why? Because it is non stop action with
the ability to get xp from low 40s to mid 50s. Finally,
the single best part of this zone is single pulling.....even
MOBs on top of each other can be singled pulled (except
hardest ship, Windscorn).
Loot: Lots
of pp can be made here with some cool drops. Each MOB
has 4-9 pp on it and 1 in 4 has a 4-6 pp weapon. Since
you can mow through them, this is a lot of pp. Also, 1
in 10 drops a gemstone that sell from 80-198 pp. Hint...save
the blue diamonds and sell in the Bazaar for a lot more.
Secret.....a few patches ago they had all Iksars
in zone be able to drop Iksar blood which is used in high
level tradeskills. 1 in 4 drop the blood but most Iksars
are only found on the Windscorn and its dock. I got 5
bloods and sold for 999pp in bazaar (selling ranges from
500-1000, I just wait it out to get max). In all I made
6k in one hour, my best ever.
Charms:
Yup, they drop here and can be quested here. You
more than likely have an empty spot for the charm so why
not fill it? Most are pretty bad, but heh, you still need
to fill that slot. Best bet is to quest it or work Oceancrasher
as all deckhands can drop a Dewdrop one. Check this link
out for great Charm insight forums.shadowknight.org/s...ht=charms.
LoY Quest Spells:
This zone has a lot of drops for almost all classes. These
spells are worthwhile and everyone shouts when an item
for a spell quest is rotting. Damn, you could be level
20 with camo or invis and get your spells from shouts
alone. If you do not know your classes spells from here,
you are doing your character and the Guild a disservice.
Know them and get them. Check out this link on them everquest.allakhazam.com/...l?zone=180
Who Should I hunt here?
Classes:
Soloers. Druids can easily do it here. Shammies and Necros
next with little problem. And Mages sort of can. A hybrid
melee with snare can solo or duo and Clerics (as always)
are always in demand. No undead here. High hps and few
casters (except Windscorn) so slow is best of all followed
by haste....Shammies rule here. Finally, Enchanters could
make a fortune selling mind crack here, I'd be here in
a heartbeat if I owned one making a ton of cake and xp.
Groups:
Solo if you can and if not, two-box with Shammy
then next would be a Cleric. Need to be high 40s to 50s
to do this. Two boxing here with single pulls is easy
and xp is fast and furious. If not, get a group of 3 but
no more unless you take out Windscorn then a full group
is needed. Groups are somewhat hard to find here so bring
ones along or be able to solo whilst looking for a group.
If in mid 40s, get a full group of 6 and take a boat.....good
xp and learning of group dynamics in general.
Where to Hunt:
Zoneline:
Hunt here to get practice or if you are in your low 40s.
Just do it a few times.....learn to single pull. Normal
loot dropped
The Town and Houses:
Not really worth it. Invis or camo up to get elsewhere
in zone so you can fight where you want to. I would stay
away from the normal town and houses.
Armory:
Great place to practice single pulling. A name
pops here with good stuff. Camped 1/2 the time. I have
done this camp many times.
Shady Wharehouses:
The Druid quest spell drops here which is highly sought
and camped a lot. Also, some nice drops occur along with
good xp. Do one of these and see.
Shipyard:
This area is underutilized. When waiting for a boat to
open up, hunt here. Some unique quest items drop only
here and the xp is good. Warning.....do not fight
near Armory wall as they will agro from inside and do
not go near Windscorn docks as two Deckhands are there
and you will get yer ass Harmtouched is you get to close.
Tavern:
Not sure about this one as I only did it once
but a name pops along with some drops. Camped a lot so
must be good, check it out.
Caves:
No pp drop so less loot. Tough MOBs but certain
spell quest items can only be found in here (Shadowknight)
and a great quest needs Luggald parts from here everquest.allakhazam.com/...quest=2394
(good alternative quest also available). But, this is
where the Soulstripper drops...I own 3 of them now. Very
good weapon and easy to kill him if you have your resists
up. Here are details on the weapon everquest.allakhazam.com/...tem=19349.
I would not hunt in this area at all unless for the quest
drops or camping the Soulstripper. A 57 Rogue, 52 Shammy
and I cleared the whole cave on a dungeon crawl......the
deeper parts no different so not worth it.
Boats:
Do it, do it, do it....just do it. It goes from
easiest to hardest. A boat is scary to first camp but
you need to do it....after one time you will see how easy
it is (except the hardest, Windscorn). My leve1 41 Ranger
two boxing with my 52 Shammy could keep the first two
boats entirely clear.
-Storm is camped a lot due to the Captain pop that drops
a great caster charm. My advice is to come here at lower
level and get xp and camp this.
-Dando seems to offer the best xp to risk reward.
-Ocean has the Dewdrop charm that can fall off anyone.
-Windscorn is tough but I did do half the boat two boxing
with my Shammy so it can be done. Multiple pulls at time
though...I'd suggest pulling to the upper dock, clear
the bridge and and move up there. Captain is an event
Dawnfire missed by 3 minutes before it despawned, very
rare.
-All Captains are random pops and I have never seen one
other than Windscorn. I did read you need to clear the
docks AND the ship so do this to spawn
them.
Advice is to get a boat and keep it. Most are camped but
there is hardly any waiting list. Call "Camp check" as
soon as you zone and then ask someone who calls out if
you can be next.
MOBs:
In General:
MOBs undercon due to high hps. They double hit for 40-160
with 100-140 being typical......slow them, slow them,
slow them...then they are meat. 70-80% of my Shammy's
spells stuck first time. No one cast spells but in Caves
and Windscorn boat.
Typical MOB:
eqbeastiary.allakhazam.co...l?id=11183
Boat MOBs:
Best xp and only a little harder.
Typical Boat MOB:
eqbeastiary.allakhazam.co...l?id=11285
Ocean Boat MOB
eqbeastiary.allakhazam.co...l?id=11644
Windscorn Boat MOB:
eqbeastiary.allakhazam.co...l?id=11564
Cave MOBs:
They hit somewhat hard but they have many spellcasters.
Only hunt here if you are camping SOulstripper or quests
as mentioned above.
Typical Cave MOB:
eqbeastiary.allakhazam.co...l?id=11919
Named Pops:
These seem to ber pretty darn rare so expect to camp or
wait awhile. I still have never had a Captain spawn in
14 years of fighting here (at least it felt like 14 years).
The Windscorn Captain is an event that is really rare.
He will send his minions out to kill everyone (including
other MOBs) in the shipyard so beware.
Some of the Better Named
The Soulstripper camp. Read
the thread on this one....you must have resist buffs up.
He fears (as do others in the caves) and mean DOTs and
DD. I took him down 3 times with a 57 Rogue, 52 Shammy
and a 55 Shadowknight (me).....one time I had only lost
18% health with no heals (yup, we is a bad ass group).
You can see the Soulstripper mace in his hands and he
dropped it every time.
eqbeastiary.allakhazam.co...l?id=11201
Captain
eqbeastiary.allakhazam.co...l?id=11292
Head Chef
eqbeastiary.allakhazam.co...l?id=11123
Warehouse Guy
eqbeastiary.allakhazam.co...l?id=11239
Drops:
Soulstripper. Get this one...awesome
looking, trust me.
everquest.allakhazam.com/...item=19349
The Rest of the Drops
everquest.allakhazam.com/...l?zone=180
Quests:
LoY expansion has a much greater emphasis on quests than
in any other group of zones. The 2 new spells/songs (44th
and 52nd level ones I think) are quest only. This is why
so many peeps stay in this zone a long time and learn
to love it quickly. Charms are are also questable. Here
are the two links to all the quests but I will point out
the best ones. Everyone is extremely nice in these zones
shouting out no drop quest pieces rotting. You can also
shout out for what you are looking for. Just make sure
to have invis or camo up before going to get the rotting
ones. Finally, almost all the quests give really good
xp as an added bonus so if even crappy quest stuff comes
your way, keep it to get xp.
everquest.allakhazam.com/...l?zone=180
everquest.allakhazam.com/...l?zone=179
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