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Hunting in
Dulak's Harbor



Written by:

JimmyJam

 



Why Hunt Here?


XP: This zone gives very good xp, especially two boxing and groups of 3 or less. Why? Because it is non stop action with the ability to get xp from low 40s to mid 50s. Finally, the single best part of this zone is single pulling.....even MOBs on top of each other can be singled pulled (except hardest ship, Windscorn).

Loot: Lots of pp can be made here with some cool drops. Each MOB has 4-9 pp on it and 1 in 4 has a 4-6 pp weapon. Since you can mow through them, this is a lot of pp. Also, 1 in 10 drops a gemstone that sell from 80-198 pp. Hint...save the blue diamonds and sell in the Bazaar for a lot more. Secret.....a few patches ago they had all Iksars in zone be able to drop Iksar blood which is used in high level tradeskills. 1 in 4 drop the blood but most Iksars are only found on the Windscorn and its dock. I got 5 bloods and sold for 999pp in bazaar (selling ranges from 500-1000, I just wait it out to get max). In all I made 6k in one hour, my best ever.

Charms: Yup, they drop here and can be quested here. You more than likely have an empty spot for the charm so why not fill it? Most are pretty bad, but heh, you still need to fill that slot. Best bet is to quest it or work Oceancrasher as all deckhands can drop a Dewdrop one. Check this link out for great Charm insight forums.shadowknight.org/s...ht=charms.

LoY Quest Spells: This zone has a lot of drops for almost all classes. These spells are worthwhile and everyone shouts when an item for a spell quest is rotting. Damn, you could be level 20 with camo or invis and get your spells from shouts alone. If you do not know your classes spells from here, you are doing your character and the Guild a disservice. Know them and get them. Check out this link on them everquest.allakhazam.com/...l?zone=180

Who Should I hunt here?


Classes: Soloers. Druids can easily do it here. Shammies and Necros next with little problem. And Mages sort of can. A hybrid melee with snare can solo or duo and Clerics (as always) are always in demand. No undead here. High hps and few casters (except Windscorn) so slow is best of all followed by haste....Shammies rule here. Finally, Enchanters could make a fortune selling mind crack here, I'd be here in a heartbeat if I owned one making a ton of cake and xp.

Groups: Solo if you can and if not, two-box with Shammy then next would be a Cleric. Need to be high 40s to 50s to do this. Two boxing here with single pulls is easy and xp is fast and furious. If not, get a group of 3 but no more unless you take out Windscorn then a full group is needed. Groups are somewhat hard to find here so bring ones along or be able to solo whilst looking for a group. If in mid 40s, get a full group of 6 and take a boat.....good xp and learning of group dynamics in general.

Where to Hunt:


Zoneline: Hunt here to get practice or if you are in your low 40s. Just do it a few times.....learn to single pull. Normal loot dropped

The Town and Houses: Not really worth it. Invis or camo up to get elsewhere in zone so you can fight where you want to. I would stay away from the normal town and houses.

Armory: Great place to practice single pulling. A name pops here with good stuff. Camped 1/2 the time. I have done this camp many times.

Shady Wharehouses: The Druid quest spell drops here which is highly sought and camped a lot. Also, some nice drops occur along with good xp. Do one of these and see.

Shipyard: This area is underutilized. When waiting for a boat to open up, hunt here. Some unique quest items drop only here and the xp is good. Warning.....do not fight near Armory wall as they will agro from inside and do not go near Windscorn docks as two Deckhands are there and you will get yer ass Harmtouched is you get to close.

Tavern: Not sure about this one as I only did it once but a name pops along with some drops. Camped a lot so must be good, check it out.

Caves: No pp drop so less loot. Tough MOBs but certain spell quest items can only be found in here (Shadowknight) and a great quest needs Luggald parts from here everquest.allakhazam.com/...quest=2394 (good alternative quest also available). But, this is where the Soulstripper drops...I own 3 of them now. Very good weapon and easy to kill him if you have your resists up. Here are details on the weapon everquest.allakhazam.com/...tem=19349. I would not hunt in this area at all unless for the quest drops or camping the Soulstripper. A 57 Rogue, 52 Shammy and I cleared the whole cave on a dungeon crawl......the deeper parts no different so not worth it.

Boats: Do it, do it, do it....just do it. It goes from easiest to hardest. A boat is scary to first camp but you need to do it....after one time you will see how easy it is (except the hardest, Windscorn). My leve1 41 Ranger two boxing with my 52 Shammy could keep the first two boats entirely clear.
-Storm is camped a lot due to the Captain pop that drops a great caster charm. My advice is to come here at lower level and get xp and camp this.
-Dando seems to offer the best xp to risk reward.
-Ocean has the Dewdrop charm that can fall off anyone.
-Windscorn is tough but I did do half the boat two boxing with my Shammy so it can be done. Multiple pulls at time though...I'd suggest pulling to the upper dock, clear the bridge and and move up there. Captain is an event Dawnfire missed by 3 minutes before it despawned, very rare.
-All Captains are random pops and I have never seen one other than Windscorn. I did read you need to clear the docks AND the ship so do this to spawn them.

Advice is to get a boat and keep it. Most are camped but there is hardly any waiting list. Call "Camp check" as soon as you zone and then ask someone who calls out if you can be next.

MOBs:


In General:

MOBs undercon due to high hps. They double hit for 40-160 with 100-140 being typical......slow them, slow them, slow them...then they are meat. 70-80% of my Shammy's spells stuck first time. No one cast spells but in Caves and Windscorn boat.
Typical MOB:
eqbeastiary.allakhazam.co...l?id=11183

Boat MOBs:

Best xp and only a little harder.
Typical Boat MOB:
eqbeastiary.allakhazam.co...l?id=11285
Ocean Boat MOB
eqbeastiary.allakhazam.co...l?id=11644
Windscorn Boat MOB:
eqbeastiary.allakhazam.co...l?id=11564

Cave MOBs:

They hit somewhat hard but they have many spellcasters. Only hunt here if you are camping SOulstripper or quests as mentioned above.
Typical Cave MOB:
eqbeastiary.allakhazam.co...l?id=11919

Named Pops:

These seem to ber pretty darn rare so expect to camp or wait awhile. I still have never had a Captain spawn in 14 years of fighting here (at least it felt like 14 years). The Windscorn Captain is an event that is really rare. He will send his minions out to kill everyone (including other MOBs) in the shipyard so beware.
Some of the Better Named
The Soulstripper camp. Read the thread on this one....you must have resist buffs up. He fears (as do others in the caves) and mean DOTs and DD. I took him down 3 times with a 57 Rogue, 52 Shammy and a 55 Shadowknight (me).....one time I had only lost 18% health with no heals (yup, we is a bad ass group). You can see the Soulstripper mace in his hands and he dropped it every time.
eqbeastiary.allakhazam.co...l?id=11201
Captain
eqbeastiary.allakhazam.co...l?id=11292
Head Chef
eqbeastiary.allakhazam.co...l?id=11123
Warehouse Guy
eqbeastiary.allakhazam.co...l?id=11239

Drops:

Soulstripper. Get this one...awesome looking, trust me.
everquest.allakhazam.com/...item=19349
The Rest of the Drops
everquest.allakhazam.com/...l?zone=180



Quests:

LoY expansion has a much greater emphasis on quests than in any other group of zones. The 2 new spells/songs (44th and 52nd level ones I think) are quest only. This is why so many peeps stay in this zone a long time and learn to love it quickly. Charms are are also questable. Here are the two links to all the quests but I will point out the best ones. Everyone is extremely nice in these zones shouting out no drop quest pieces rotting. You can also shout out for what you are looking for. Just make sure to have invis or camo up before going to get the rotting ones. Finally, almost all the quests give really good xp as an added bonus so if even crappy quest stuff comes your way, keep it to get xp.
everquest.allakhazam.com/...l?zone=180
everquest.allakhazam.com/...l?zone=179

 



 

 

 

 
 
     
 
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