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Druid Basics


Written by:

Vovin

 

 

The Basics
 
Druids are the jack of all trades and the masters of none. Think of them as the spackle that holds a group together. They fill in the voids that the group may have. Druids are not the best at any 1 thing but they are second best in just about everything. This enables them to adapt to the weaknesses in a group. Druids can nuke, snare, heal, Dmg Shield, Single pull (outdoors) etc... They are also excellent soloers. They have the ability to use a wide variety of tactics to hunt, Charming, quadding, root/rot, aggro kiting and many more.
 
Grouping
 
Usually groups in a bind will take on a Druid to be their main healer.  Unlike a cleric, Druids are not as mana efficient on their heals. At level 58 druids get a 75% heal and things change dramatically. They are now more efficient at healing than they ever were and they can heal a large number of Hp's. In a group with a slower druids are preferred over clerics because they can nuke better and the healing is good enough to sustain the group. As they progress to 65 they get even more heal spells. Their fast heal take 3.75 seconds to cast and heals for 1750 hp's. Their most powerful heal, heals for 4680 hp's. They still aren't as efficient as clerics but they are close.
 
Soloing
 
Druids make one of the best soloists in the game.  From quad kiting, charming, to just plain rooting, they are able to keep stuff away from them by many means.  The key to druid soloing is not to get hit. With snare and root in their arsenal and the ability to port, gate, and evac they have a excellent chance of killing most of the mobs in everquest, or getting out of town if things go bad. The only 2 bane's of a druid is mobs that are immune to snare,root and mobs that summon. Even some of these can be killed with a druid depending on the circumstances. Charming a pet can assist in killing a summoning mobs and if you have plenty of running room you can swarm kite a unsnareable mob effectively too.
 
Power Leveling
 
Druids are by far the best class to be power leveled by.  Simply stick a skin buff, chloro and a damage shield on you’re newbie friend and kick back.  As long as the newbie does 1 point of damage he will get all the xp from killing the mob. The damage shile will do the rest of the damage. You may need to toss the occasional heal, but its worth it when you have a level 20 friend within a couple hours.
 
Druids are one of the most enjoyable classes to play their multitude of abilities means they can experience in many more areas than most classes and they get to see many places in everquest that most cannot get to. When a druid get's his AA abilities. Dire Charm, Innate Camo, and Exodus, it opens up many more options for experiencing as well as exploring. Few other classes can solo a PoP tier 3 mob but druids do it all the time aggo kiting with a Dire Charmed pet.

 



 

 

 

 
 
     
 
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