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Alternate Advancement
Abilities



Written by:
Vovin





AA Abilities can be very confusing. In this guide Iwill go over the basics of AA's. Then I will go over each one in detail.

Titles:

You can acquire 3 titles according to how many AA's you have in a specific category. You must get these titles in order. For example you cannot become a Venerable until you are a Baron.

The titles are

Baron/Baroness
Venerable
Elder

Baron/Baroness requires 6 points spend in the general AA section.

Venerable requires 12 points spend in the Archtype category.

Elder is awarded when you spend 24 AA's in the Class category.

AA Abilities can be trained once you reach level 51. You can alot a certain percentage of your experience to AA's. To do this open you AA abilities window by pressing the V key. On the right will be a slider that you can move to choose the percentage of experience you want to spend on AA's. You can raise and lower this at any time.

Dying will not reduce the amount of experience you have gained in the AA advancement. Instead you will still lose experience from your level.

To train in an AA, you select the AA from the list the AA, and push the train button. You cannot get these points back if you change your mind so choose wisely.

General Alternate Abilities


Innate Strength
You can train this skill 5 times at the cost of 1 AA point each time. Each time you train you will raise your strength by 2 points permanently.

Innate Stamina
You can train this skill 5 times at the cost of 1 AA point each time. Each time you train you will raise your stamina by 2 points permanently.

Innate Dexterity
You can train this skill 5 times at the cost of 1 AA point each time. Each time you train you will raise your dexterity by 2 points permanently.

Innate Intelligence
You can train this skill 5 times at the cost of 1 AA point each time. Each time you train you will raise your Intelligence by 2 points permanently.

Innate Charisma
You can train this skill 5 times at the cost of 1 AA point each time. Each time you train you will raise your charisma by 2 points permanently.

Innate Wisdom
You can train this skill 5 times at the cost of 1 AA point each time. Each time you train you will raise your wisdom by 2 points permanently.

Innate Fire Protection
You can train this skill 5 times at the cost of 1 AA point each time. Each time you train you will raise your Save vs. Fire by 2 points permanently.

Innate Cold Protection
You can train this skill 5 times at the cost of 1 AA point each time. Each time you train you will raise your Save vs. Cold by 2 points permanently.

Innate Magic Protection
You can train this skill 5 times at the cost of 1 AA point each time. Each time you train you will raise your Save vs. Magic by 2 points permanently.

Innate Poison Protection
You can train this skill 5 times at the cost of 1 AA point each time. Each time you train you will raise your Save vs. Poison by 2 points permanently.

Innate Disease Protection
You can train this skill 5 times at the cost of 1 AA point each time. Each time you train you will raise your Save vs. Disease by 2 points permanently.

Innate Run Speed
You can train this skill 3 times at the cost of 1 AA point each time. Each time you train you will raise your natural run speed.

Innate Regeneration
You can train this skill 5 times at the cost of 1 AA point each time. Each time you train you will raise your ability to regen hit points.

Innate Metabolism
You can train this skill 3 times at the cost of 1 AA point each time. Each time you train you will reduce the amount of food and water you consume.
1 point will lower food/water consumption by 10%
2 points will lower food/waterconsumption by 25%
3 points will lower food/waterconsumption by 50%

Innate Lung Capacity
You can train this skill 3 times at the cost of 1 AA point each time. Each time you train you will increase the amount of air you have for swimming underwater.
1 point will increase your lung capacity by 10%
2 points will increase your lung capacity by 25%
3 points will increase your lung capacity by 50%

First Aid
You can train this skill 3 times at the cost of 1 AA point each time. Each time you train you will increase the amount you can bandage you or somone else using the bind wound skill.
1 point will increase bind wound to 60% health
2 points will increase bind wound to 70% health
3 points will increase bind wound to 80% health



Archetype Abilities

Once you reach level 55 you can train Archetype Abilities. You must have spent 6 points in the General Abilities before you can train the Archetype Abilities.

Archtype Abilities cost more aa's than General Abilities.

Your first level of training will cost 2 AA points
Your second level of training will cost 4 AA points
Your third level of training will cost 6 AA points

So to completely train all 3 levels of an AA it will cost you a total of 12 points.

Healing Adept
You can train this skill 3 times at the cost of 2,4,6 AA points consecutively. Each time you train you will increase the amount your heal spells heal for.
1 point will increase the heal by 2%
2 points will increase the heal by 5%
3 points will increase the heal by 10%

Healing Gift
You can train this skill 3 times at the cost of 2,4,6 AA points consecutively. With this ability you will be able to land a critical heal. Critical heal lands for double the normal heal, a 200 hp heal will heal 400 hp's of damage. Each training will increase the percentage of chance to land a critical heal.
1 point will increase your chance by 3%
2 points will increase your chance by 6%
3 points will increase your chance by 10%

Spell Casting Mastery
You can train this skill 3 times at the cost of 2,4,6 AA points consecutively. This ability has 3 affects. It increases your chance of a Specialization check, lowers your chance of fizzling a spell, and reduces the amount of mana used to cast that spell.
1 point will increase your chance by 5%
2 points will increase your chance by 15%
3 points will increase your chance by 30%

Spell Casting Reinforcement
You can train this skill 3 times at the cost of 2,4,6 AA points consecutively. Each point in training increases the duration of your beneficial spells.
1 point will increase the duration by 5%
2 points will increase the duration by 15%
3 points will increase the duration by 30%

Mental Clarity
You can train this skill 3 times at the cost of 2,4,6 AA points consecutively. Each point in training increases you natural mana regeneration by 1 point per tick.

Spell Casting Fury
You can train this skill 3 times at the cost of 2,4,6 AA points consecutively. With this ability you will be able to land a critical nuke. Each training will increase the percentage of chance to land a critical nuke.
1 point will increase your chance by 2%
2 points will increase your chance by 4%
3 points will increase your chance by 7%

Channeling Focus
You can train this skill 3 times at the cost of 2,4,6 AA points consecutively. This ability decreases the chance of your spell being interrupted.
1 point will decrease your chance by 5%
2 points will decrease your chance by 10%
3 points will decrease your chance by 15%





Class Abilities

Class abilities requires that you be level 59 and have trained 12 points in the Archtype abilities.

Class abilities vary in cost. Each type will cost you a diffrent amount of AA's to train. Some abilities you only need to train in once.

Mass Group Buff
This ability takes 9 points to train in. It does the following.The next time you cast a group buff spell buff, the buff will become an area affect spell buffing anyone within its range up to 41 people. The mana cost for the buff will be double of the normal spell cost. This is a popular raid type AA.

Quick Evacuation
You can train this skill 3 times. It will reduce the time it takes for your evac or succor line of spells takes to cast.
1 point reduces your cast time by 10%
2 points reduces your cast time by 25%
3 points reduces your cast time by 50%

Exodus
You only need to train this skill 1 time. It costs 6 AA points to train. This ability allows you to cast an instant, no mana evacuation. It takes 72 minutes for this AA to refresh.

Quick Damage
You can train this skill 3 times. It will reduce the time it takes for you to cast your direct damage spells. The casting time must be over 4 seconds for this ability to take effect.
1 point reduces your cast time by 2%
2 points reduces your cast time by 5%
3 points reduces your cast time by 10%

Enhanced Root
This ability cost 5 AA points to train. Once you have trained in this ability your root will have a 50% less chance of breaking, if you cast a damage spell on a rooted mob.

Dire Charm
This ability cost 9 AA points to train. It will allow you to permanently charm a level 46 or lower animal. Many pop zones have creatures in the zone specifically designed for this ability. It has a 72 minute refresh timer. If the animal you try to charm is too high level it will aggro on you but you can recast Dire Charm immediately.

Innate Camouflage
This ability cost 5 AA points to train. It will allow you to become invisible without casting a spell. This is a very fast casting spell that takes less than 1 second to cast. There is a 7 second refresh on this ability.

Spell Casting Reinforcement Mastery
This ability cost 8 AA points to train. It will extend the duration of your beneficial buffs by 20%




 

 

 

 
 
     
 
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